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Service

Mobile apps for iOS and Android, designed, built, and looked after by one team

We design, build, and launch mobile apps for iPhone and Android, then keep them fast and up to date. You get an app people keep on their home screen, connected to your website, customer records, and payments.

  • 1,200+ clients helped
  • Building since 2010
  • 15 services, one team
  • 50+ technologies
Mobile app screens laid out as a design mockup.

At a glance

What we build

We design and build apps for phones and tablets, from the first idea through the app stores and ongoing updates.

Every project gets its own squad from our 100+ engineers and designers: a project lead, a product designer, and engineers matched to your stack, with the same people from kickoff to launch.

The choice

Apps that earn a place on your customer's phone

People carry their phones everywhere, so an app can feel like the obvious answer. Sometimes it is. An app can send notifications, work without a connection, use the camera or location, and sit on the home screen.

But an app is also a product to look after. It must be updated whenever phones change, reviewed by the app stores, and supported on many devices. A well-built mobile website, or an installable web app, is sometimes enough.

We help you decide honestly. If an app is right, we help you start small, learn from real users, and grow from there.

Choosing an approach

Native, cross-platform, or web app?

There are three main ways to build for phones. They trade off depth, cost, and reach.

What matters most for your app?

Choose this when

You need the best speed and the deepest use of phone features, or you are building only for iPhone or only for Android.

What you get
The smoothest feel and full access to the phone. Typically built with Swift for iPhone and Kotlin for Android.
Keep in mind
Two apps to build and maintain if you need both phones, so it costs more.
Discuss a native app

How it works

What is inside a mobile app

An app is more than the screens. Most of the useful work happens behind the scenes.

Plan for both sides

The phone app and the system behind it need to be designed together.

Keep information safe

Sign-in and permissions protect what the app shows and stores.

Learn from use

Reports on usage and crashes guide what to improve next.

What is inside a mobile app

Layers from top to bottom. The app on the phone, supported by Notifications: Messages that reach the phone's lock screen.; The system behind the app, supported by Sign-in: Safe login, including fingerprint or face.; Your other tools, supported by Usage and crash reports: Show what people use and what breaks..

  1. The app on the phoneScreens, buttons, and everything the person touches.
    • NotificationsMessages that reach the phone's lock screen.
  2. The system behind the appAccounts, rules, and the information the app shows.
    • Sign-inSafe login, including fingerprint or face.
  3. Your other toolsPayments, customer records, email, and maps.
    • Usage and crash reportsShow what people use and what breaks.
This diagram shows a mobile app as three layers, from the screens on the phone to the system behind it and your other tools, with what supports each.

What we build

Apps we build

  1. Customer apps

    Apps for ordering, booking, tracking, or loyalty that make doing business with you easy.

  2. Staff and field apps

    Apps that let teams work away from a desk: inspections, deliveries, and job updates.

  3. A first version to test an idea

    A small first version, often called an MVP (minimum viable product), to learn what people really use before you invest more.

  4. Apps for Android

    Apps designed for the range of Android phones and tablets.

  5. Apps on both phones at once

    One shared build that runs on iPhone and Android.

  6. Rescue and modernization

    Bringing an old, slow, or abandoned app up to date, or replacing it in stages.

After launch

Keeping an app healthy

Launch day is the start. Phones and operating systems change every year, and an app that is not kept up to date eventually stops working well. We plan for updates from the start and agree who looks after the app once it is live.

Keeping up with phones

  • Apple and Google release new phone software every year.
  • We test and update so your app keeps working.

Fixing and improving

  • Crash reports show what breaks.
  • Usage data shows what people actually do.

Store rules

  • Both stores have review rules that change.
  • We prepare each release so it passes.

Support

  • A clear way for people to report problems.
  • Agreed response times for urgent fixes.

How a project runs

From first idea to the app stores and beyond

An app is never finished at launch. It moves from scope to design, build, test, and release, then keeps changing as phones and customers do.

  1. Find the first version

    We decide the few things the first release must do well, and what can wait.

    What it produces

    • Scope of the first version
    • Success measures
  2. Design

    We design screens and flows, and test them with real people on a clickable model.

    What it produces

    • Clickable design
    • Feedback from test users
  3. Build in steps

    We build in short rounds, so you can try working versions early.

    What it produces

    • Working app each round
    • Connection to your systems
  4. Test on real phones

    We test on a range of devices, including older ones, and check speed, safety, and accessibility.

    What it produces

    • Device test results
    • Security checks
  5. Release and learn

    We prepare the store listings, release, and watch how people use it.

    What it produces

    • Store release
    • Usage and crash reports
  6. Keep improving

    We ship fixes and new features, and keep the app working as phones and store rules change.

    What it produces

    • Regular updates
    • Support with agreed response times

Choosing the right approach

How we pick the right approach

We start from how often your customers will use it. An app wins when people return often or need the phone's camera, location, or notifications. For one-off use, a fast web app gives the same result for less.

We recommend the format that fits your customers and budget, then build it properly.

  • Your visitors will rarely come back.
  • A mobile website would do the same job.
  • You have no one to look after the app after launch.

Technology

The technology behind our apps

Our engineering choices on native and cross-platform apps and the systems behind them, written for the people who will own the app after launch.

For iPhone: Swift with SwiftUI. For Android: Kotlin with Jetpack Compose. Native gives the best access to each platform's features.

Pricing and timelines

What a mobile app costs

Every project is quoted in writing after a short call. These ranges show where most projects land, so you can plan before you talk to us.

  • MVP app

    The core features on iPhone and Android, ready to test with real users.

    Typical range

    $10,000 to $20,000

    2 to 4 weeks from approved scope

  • Business app

    Accounts, notifications, payments, and an admin panel for your team.

    Typical range

    $20,000 to $35,000

    4 to 6 weeks from approved scope

  • Marketplace or on-demand app

    Two-sided apps for customers and providers, with matching, payments, and tracking.

    Typical range

    $30,000 to $50,000

    6 to 8 weeks from approved scope

  • Complex or enterprise app

    Offline use, hardware, heavy integrations, or strict security requirements.

    Typical range

    $50,000 to $60,000+

    8 weeks from approved scope

The timeline starts once the scope is approved and we have what we need from you.

What moves the price

  • iPhone, Android, or both
  • Number of screens and features
  • Back end and admin panel
  • Integrations and hardware

Not sure which fits? Tell us what you need and we will send a fixed quote and timeline for your project. Read the full cost guide.

Get a quote

What clients say

In our clients' words

Read all client testimonials
  • Luis from DECHY helped us fix how technicians close visits on-site. They can add photos and parts before leaving the property, and I no longer get a pile of paperwork at night.

    Sofia AlvarezField Service Operations ManagerSummit Property MaintenanceHome and Field Services
  • During busy weekends, staff were leaving the shop floor to check stock on a desktop.

    Olivia BrooksRetail Store ManagerMarketRow RetailRetail

Common questions

Questions about mobile apps

How much does an app cost?

Most business apps cost $20,000 to $35,000, including accounts, notifications, and payments. A first version to test an idea can start from $10,000, and marketplace or complex apps cost $30,000 or more. Every quote is fixed in writing and covers design, testing on real devices, and app store release.

How long does it take?

Most apps take 2 to 8 weeks. A first version usually reaches the app stores in 2 to 4 weeks, and larger apps in 6 to 8 weeks. App store review adds a few days, which we plan into the launch date.

Do we need separate apps for iPhone and Android?

Not always. A cross-platform app can cover both with one build. We recommend native apps when you need the deepest phone features.

Who owns the app?

Ownership and licensing are agreed in writing before work starts. We aim for you to hold the code and the store accounts, so you are never stuck.

Can you fix or update our existing app?

Yes. We review what exists, find what is wrong, and either repair it or replace it in stages.

Will the app work with our other systems?

Yes. We connect apps to your website, customer records, and payments. See our integration service.

Have a different question?

Tell us what you are weighing up and we will answer it plainly.

Ask a question

Already a client? Email support@dechytech.com

Tell us about your app idea

Describe who the app is for and what it must do. We will recommend an approach and a low-cost way to test it.